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SHADOWS OF THE DAMNED

LEVEL DESIGNER

  • Designed and re-designed multiple levels using Unreal 3 for Shadows of the Damned for the Xbox 360 and Playstation 3

  • Worked with multi-cultural and lingual teammates across all disciplines

  • Rapid prototyping and game mechanics design, including new enemy types, behavior, archetypes and gameplay mechanics       

  • Worked under extremely tight deadlines to deliver high quality content on time and on budget

  • Worked under Suda51 and Shinji Mikami (Resident Evil, Vanquish, Evil Within)

© 2016 Roy Orr

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