ROY ORR
DESIGN PORTFOLIO
BOURNE CONSPIRACY
ASSOCIATE GAME DESIGNER
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Used Unreal Engine 3 to help design and create a AAA title for the Xbox 360 and Playstation 3
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Working and coordinating with a team of over 80 artists, programmers, and designers
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Promoted from Assistant Game Designer to Associate after 5 months
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Designed and worked on 3 complete levels, as well as tasks on multiple other levels
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Wrote and worked with a small group on our shooting best practices document and implementation

Zurich Airport level I worked on.

A 3 on 1 hand to hand encounter designed for Zurich Airport level

A portion of the Marseilles docks level I designed. Players could explode propane tanks to provide smoke coverage from the helicopter.

A portion of the Marseilles docks level I designed.

A portion of the Marseilles docks level I designed. The helicopter shown was done all with matinee in kismet as there was no bandwidth for a helicopter AI. So I got creative and created over 40 loops and paths that it picked from based on local location and rotation.

A hand to hand encounter I designed for the Marseilles docks level.

A portion of the museum level I designed.

A portion of the museum level I designed.