ROY ORR
DESIGN PORTFOLIO
AMERICA'S ARMY
LEVEL DESIGNER
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Created multiplayer level River Village for America’s Army 2.8.1 release
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Designed, built, textured and lit the entire level in 10 weeks from pre-production to finished product
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Second most played map for the first 4 months after release out of all America’s Army maps

The top down design for River Village. The map was designed to take advantage of terrain height and sightlines. Some objectives might be closer looking on one side form this view, but geography was used for longer paths and encounters to help even the time it took to get to each objective.


The central objective was a bell tower. The path to get there is exposed, but interiors provided sniper coverage and shortened the encounter distance.

The Mayor's House objective provided interesting close quarters combat due to its sightline blockers and interior objective.


The third objective was exposed but also provided cubbies and small pathways for defending and flanking.

A long range view

Some of the sightline blockers used to mix in long range gaps.